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Fifa 18 demo coop
Fifa 18 demo coop








  1. #Fifa 18 demo coop manual#
  2. #Fifa 18 demo coop series#

Night Lighting – The only way I can describe this is “off” right now. In matches against Bayern Munich, I have seen the likes of Lewandoski and Robben dribble aimlessly around the box without the malicious intent they display in real-life. An odd combination of CPU passiveness and loose marking leads to far too many successful passes in the penalty area. “In-the-Box” – For me, FIFA 18 shines from box-to-box but suffers a little once you enter the eighteen. On the flip side, this does help the CPU hold better possession making the battle for midfield more balanced. This can be toned down by sliders, but even some of the lesser squads on the demo can ping the ball around with ease on the higher difficulty levels. At times it’s hard to properly evaluate the AI when you know they’re working off coding that kicks in at pre-determined and organic times.ĬPU Passing – To be blunt, it’s way too precise resulting in very high passing percentages by the CPU. A little more tussle (arm jockeying) could help visually improve these battles, but the outcomes remain realistic.ĭemo Mechanics – Four-minute halves? FIFA demos have been this way for years and it appears they won’t change. Stronger players can lean on attackers and not allow them to try and turn them.

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Player Weight – Player weight feels more defined this year with a greater variation between heavier and quicker players. Aerial through balls over the top have a much better variety now allowing you to actually run onto them instead of seeing them constantly fall on a defender’s head.

fifa 18 demo coop

Of course with the inclusion of sliders, these things can be tweaked even further. As a result, first touches and the ability to play a quick first-time pass are a tad riskier. Ground passes no longer are guaranteed to go straight to your target’s feet.

#Fifa 18 demo coop manual#

The usual culprits are manual versus semi, but after several matches on semi I’ve noticed much more error in passes, which is a good thing. Human Passing – Passing in FIFA has always been an area of much debate. Defensively teams keep their shape better than year’s past, although I have still seen times when the back four are a little too flat (perfectly vertical/horizontal). Sure, it’s too easy to ping a pass into your striker at times, but the ability to receive a pass and immediately turn on goal outside the box has been tuned down. Space is contested in the middle of the pitch as it should. Positioning – From a default perspective (without touching sliders, tactics, etc.) FIFA 18 does a better job at positioning than its predecessors. FIFA 18 seems to capture this fairly well depending on which team you’re playing.

fifa 18 demo coop

Things slow down to a halt and then speed up very quickly depending on where you’re at on the pitch and the match situation among other things. Soccer is a game of highs and lulls when it comes to pace. Up and down frantic play is often on display, but after playing the demo versus the AI, the pace of play is represented fairly well.

#Fifa 18 demo coop series#

Pace of Play – The early videos that leaked often showcase this series in a poor light. Some of the goal celebration interactions with the crowd look remarkably life-like. Player models, faces and kits also look very detailed and more life-like. Everything from the actual pitch to the crowd visuals look enhanced. Visuals – FIFA has always been a beautiful game, but this year the team at EA Tiburon have taken it to a new level.










Fifa 18 demo coop